updates include new topology, minor fixes around the body, redesigned head, skin surface and wrinkles added. Feel free to give any feedback. Thanks
nice work but there is some unreal things like foot (I really can't imagine how he walks), hands and muscles with shell too... but on the other side there is done great job and this small functional stufs are irrelevant.. really nice work...
thanks for the input. Maybe you didn't see my description for this character in the previous WIP, but he is supposed to be a sea creature, lives in the ocean so he doesnt need regular feet to walk. I made his feet and hands like that so that he can swim efficiently
Dude, this is aweomse ! Really nice details !! How did you render like this ? it's pretty awesome ! Can you link me to something you got ? I really need help about rendering And tell me, did you use, dynamesh or only subdividing ?
thanks, i rendered it by clicking the "Best" button under the Render tab in Zbrush, with Fog on. For the mesh, I started out with zsphere, then adaptive skin, then Dynamesh at 32, then subdividing, and finally Qremesher after i was happy with the design
Awesome ! Are you done your vacation ?
thanks. Im coming back to america next week.
Much better than the first version. Lets see some texture painting and a final comp in environment, would be killer! Cheers.